New Arrivals/Restock

Gaming Matters: Art, Science, Magic, and the Computer Game Medium

flash sale iconLimited Time Sale
Until the end
22
00
28

US$18.28 cheaper than the new price!!

Free shipping for purchases over $99 ( Details )
Free cash-on-delivery fees for purchases over $99
Please note that the sales price and tax displayed may differ between online and in-store. Also, the product may be out of stock in-store.
Used  US$12.19
quantity

Product details

Management number 233436304 Release Date 2026/06/27 List Price US$12.19 Model Number 233436304
Category

Normal0falsefalsefalseMicrosoftInternetExplorer4 In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the “video game complex”—the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others? Each chapter takes up a different fundamental characteristic of the medium. Games are: • Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study • Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them • Boring, and therefore obligated to constantly make demands on players’ attention • Anachronistic, or built on age-old tropes and forms of play while ironically bound to the most advanced technologies • Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies • Work, or are often better understood as labor rather than play • Alchemical, despite seeming all-too mechanical or predictable Video games are now inarguably a major site of worldwide cultural production. Gaming Matters will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse. Read more

ASIN B00BYPL84M
XRay Not Enabled
ISBN13 978-0817385590
Edition First
Language English
File size 897 KB
Page Flip Enabled
Publisher University Alabama Press
Word Wise Not Enabled
Print length 167 pages
Accessibility Learn more
Screen Reader Supported
Publication date May 11, 2011
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Product Review

You must be logged in to post a review